

- #KERBAL SPACE PROGRAM MUN PART 2 PERIAPSIS TO 6 KMS FULL#
- #KERBAL SPACE PROGRAM MUN PART 2 PERIAPSIS TO 6 KMS SIMULATOR#
Those "who know" about these things from an expert perspective have said that on the instrumentation we have, this is impossible. This is a super efficient way of performing a Munshot. Successful altitude range at Apoapsis (m) Note: This table is incomplete, and would benefit from additional info! Figures in orange are not necessarily fully representative of successful range. The maneuver button is in the top row, next to normal stability assist.

Once the maneuver is set up, click the Maneuver icon on the SAS directions next to the navball. it means you get home, with nothing to do, but open your parachute. Adjust the prograde amount until the periapsis around the Mun is between 100 and 400 km. comments sorted by Best Top New Controversial Q&A Add a Comment.
#KERBAL SPACE PROGRAM MUN PART 2 PERIAPSIS TO 6 KMS SIMULATOR#
Kerbal Space Program Sandbox game Space simulator Gaming Sim game. You will soon observe your projected orbit switch back to Kerbin, and you should either have no Periapsis, or one that is within the atmosphere. Stuck on 'To the mun, part 2' cans seem to click next or progress even though my periapsis is within 500m of whats requested. The Mun's gravity will actually slow you down a lot as you move away, slowing you down a nice amount. 'Oh poo, the Mun moves at just over 500 m/s and I'm doing over 1500.
#KERBAL SPACE PROGRAM MUN PART 2 PERIAPSIS TO 6 KMS FULL#
This way you won't have enough angular velocity to make a full orbit around Kerbin when you are back in its Zone of Influence.Īgain, don't worry if your mind is running ahead and you're thinking: Collinsmark is not affiliated with Squad nor Kerbal Space Program. The aim is for your angular velocity to be as small as possible compared to the planet. Hopefully, your slingshot will shoot you out behind the Mun, to move in the opposite direction from the Mun's orbit. At this point steely nerves like Jeb are required. Map view will show you in an escape trajectory, here you may panic. If you've done it right, you should come to within about 500,000m of the Munar surface, probably doing just over 1000 m/s. You're not going to be needing them again! However, instead of going for the usual 12,000,000 ish Apoapsis, you're trying for more like 14,500,000m.Īs soon as your Apoapsis hits 14.5M, cut your engines. But seeing as we're on an economy mission, I suggest you head East (090).Įstablish a circular orbit, between 120-160,000m.Īs per usual the plan is for a transfer orbit out toward the Mun. Launch on a Munshot (either 090 degrees or 270). A color coded diagram of a Free Return maneuver Launching
